![]() ![]() INSTALLED: For development purposes, run the game as if installed. (Uses unencrypted sockets.)ĭUMPFILEIOSTATS: Track and log File IO statistics.įIXEDSEED: Initialize the random number generator with a fixed value, 0.įIXUPTANGENTS: Fix legacy tangents in distributions automatically.įORCELOGFLUSH: Force a log flush after each line.įORCEPVRTC: Force pvrtc texture compression for mobile platform.įORCESOUNDRECOOK: Force a complete re-cook of all sounds. Note: Native classes on console platforms will cause native class size checks to fail even though they are assumed to be correct.ĬOMPATSCALE: Set compatibility settings manually to override PCCompat tool settings.ĬONFORMDIR: Directory to use when conforming packages.ĬOOKFORDEMO: Specify as cooking packages for the demo.ĬOOKPACKAGES: Tag to specify cooking packages.ĬRASHREPORTS: Always report crashes of the engine.ĭEVCON: Disable secure connections for developers. ( Content Browser specific.)ĬHECK_NATIVE_CLASS_SIZES: Enable checking of native class sizes. Used for deciding if debug output is enabled.īULKIMPORTINGSOUNDS: Use when importing sounds in bulk. (for example during compile)ĪUTOCHECKOUTPACKAGES: Automatically checkout packages that need to be saved.ĪutomatedMapBuild: Perform an automated build of a specified map.īIASCOMPRESSIONFORSIZE: Override compression settings with respect to size.īUILDMACHINE: Set as build machine. Setting switches need no leading '-', with the exception of the server switches.Įxample: UE4Editor.exe -silent LOG=MyLog.txt DeveloperĪBSLOG: Same as LOG= but without a filename length check.ĪLLUSERS: Add the game for all users when INSTALLGE is specified.ĪUTO: Assume yes on all questions. The syntax for passing plain switches is to preface each argument with a minus '-' and then the argument immediately afterward. Some arguments are plain switches (-UNATTENDED) while others are setting switches that are "key=value" pairs (-LOG=MyLog.txt). These arguments can be passed to either the game or the editor, depending on the specific keyword and its intended usage. Specifies that the player joining was invited. Sets whether multiplayer game is on the local network (e.g. Tells the engine what GameInfo class to use (overriding default). UE4Editor.exe MyGame.uproject /Game/Maps/MyMap?listen -server UE4Editor.exe MyGame.uproject /Game/Maps/MyMap?game=MyGameInfo -game Starting an option with '-' will remove that option from the cached URL options. Each option is prefaced by a '?', and can set a value with '='. The additional options are specified by appending them to the map name or server IP address. The server IP address is a standard four-part IP address consisting of four values between 0 and 255 separated by periods. In this case, the inclusion of the file extension is mandatory. To load a map not found in the Maps directory, an absolute path or a relative path from the Maps directory can be used. A map name can be any map located within the Maps directory. Passing a URL is optional, but must immediately follow the executable name or any mode switch if one is present.Ī URL consists of two parts: a map name or server IP address and a series of optional additional parameters. These can also be used in conjunction with the SERVER or EDITOR modes to run the editor or a server with a specific map. URLs can be passed to the executable to force the game to load a specific map upon startup. (Click the button to the right of the field to choose the camera from a list.Run the game as a server using uncooked content. You can override the camera’s image size parameters in the render node by turning on Properties ▸ Output ▸ Override camera resolution.Ĭlick the Main tab and edit the Camera field. (For help on the other camera parameters, see the Camera node help.) Select the camera object and set the View ▸ Resolution parameter in the parameter editor. The size of the rendered image is controlled by a parameter on the camera. If you are rendering a sequence, make sure to include the frame number variable $F in the filename, otherwise the renderer will overwrite ever frame with the same name. Choose Any frame to render single frames. The Valid Frame Range menu controls whether this render node renders single frames or sequences (animations). Set whether to render a single frame or animation (Click the first segment of the path at the top of the network editor pane and choose out.) Select the node to open it in the parameter editor pane.įor help on the render parameters, see the Mantra node help. In the network editor, go to the “Outputs” ( /out) network. ![]()
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