It's even more impressive to see the level of customization available to players in order to create a visual experience fitting their own preferences. There's no doubt, Prodeus is a stunning-looking game. This is an apt description for Prodeus, too, as weapons and enemies have this pixelized quality to them while the surrounding world looks polished with modern lighting and other techniques you'd expect from a game in 2022. Games like Octopath Traveler and Triangle Strategy blend together old-school sprites and create this wonderful 3D environment out of them, and it's something I can't get enough of. In a discussion I had with TechRaptor's Features Editor Robert Scarpinito, he compares Prodeus' graphical style to that of Square Enix' HD-2D games. Prodeus: It's a bleak but beautiful game. I see the incentive in going back and finding ore to unlock new weapons, but I prefer more natural means of obtaining new weaponry by exploring levels and finding secrets. I wasn't able to use every single weapon in Prodeus lest it meant me scouring each level for collectibles, which is a bit of a disappointment. Upgrades range from a double jump and bandolier for extra ammo, which can shake your gameplay experience up a bit, but not as much as a new weapon. You collect ore hidden throughout Prodeus' maps, and this currency is used to purchase new weapons and upgrades at a shop. While weapons don't suffer from the same lack of variety as enemies do, some guns are restricted behind collectibles. The aliens appearing, later on, don't differentiate themselves much from foes in the beginning half, since some of them are simply recolors of the same enemy. By the end of the campaign, it definitely got old seeing the same enemies over and over again, despite how much fun it is to face them. While there's a decent handful of enemies in any given situation to keep you on your toes, enemy variety is a bit lacking. Later on, you'll fight against a more alien-like group of enemies. The variety ranges from your standard zombies, to fire ball-flinging imps, to more bestial foes that charge at you. The enemies you'll be tearing apart with said weapons all die in spectacular fashion. No matter what weapon I used, each one suited its own purpose. Holding down the primary fire afterward allows for projectiles to seek out the target, even if you're around a corner. One of the more inventive alt-fire modes is for the plasma rifle, which shoots a tracker beam. It's devastating in its own right, but the alt-fire mode shows why it's called a "rail." It blasts this piercing beam of red energy that can take out foes from far away like some sort of sniper. The arc rail, for instance, utilizes the power of chaos to shock foes at short to medium range. It's hard to beat old-school double-barrelled - or in this case, quadruple-barreled - shotguns over their modern counterparts.Įach weapon has an alt-fire mode, and while these aren't as intuitive as Doom 2016's elaborate weapon capabilities, each gun suits its own unique purpose. The beefier super shotgun was my trusty sidekick most of the time. Like any good shooter, there's a solid shotgun, and Prodeus delivers not one but three. The standard pistol is one of my most used weapons in the game - it's so punchy and accurate. Weapons are overwhelmingly gratifying to use in Prodeus, with even the weakest pistol acting as a powerhouse against enemies. To succeed in your fight, you'll need the standard tools of the trade. Weapons are very satisfying to use, both in visuals and audio. There are a lot of fun surprises in store and Prodeus takes you along for an intense ride, no matter what or where you're fighting. You'll hop through portals to new realms and even fight on an alien planet, with the level design literally morphing and changing as you progress. Levels range from industrial, sci-fi environments and later morph into something more alien as the fighting gets more intense.
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